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About

read before you install. or don't.

A 2001 classic, modernized, and now open source

 

Arma: Cold War Assault now runs on a modernized version of its original Poseidon engine: native 64-bit Windows support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original.

 

The engine is now open source

 

Bohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later, in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA).

 

The full engine source code is available on GitHub — search for BohemiaInteractive/cwr

What's new in the Remastered engine

 

Ultrawide & any resolution: aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-Sync

Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType) fonts

Full controller support: gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindings

Modern audio: OpenAL backend with integrated voice chat (VON)

In-game mod manager: enable, order and download community mods from within the game (Bohemia's own catalog), no command line needed

New multiplayer back end: modern master server and in-game server browser (replacing the retired GameSpy service)

Open toolchain for creators: bundled tools for PBO archives, models, terrain, textures, sound and config, plus a standalone scripting evaluator and a Blender import addon

The original game

 

Bohemia Interactive's debut game, published by Codemasters as Operation Flashpoint in 2001, became a genre-defining combat military simulation and the No. 1 bestselling PC game around the world, winning many international awards, including "Game of the Year" and "Best Action Game". Over 2 million copies have been sold since its release.

Storyline

 

The horrors of WWIII are imminent.

There are clashes over the Malden Islands from dusk to dawn, and you are caught in between. You must use every resource in your arsenal to hold back the incoming darkness. Victor Troska came back to Nogovo, thinking the pain of war was buried in his past.

But his dream lies broken now.

His worst nightmare returns when military forces land near Nogovo.

Key Features

 

Cold War Assault

Command a squad of fully equipped troops

Over 40 authentic vehicles and aircraft

Immersive campaign and single missions

LAN/Internet multiplay

Vast 100km² battlezones

 

Resistance

Story-driven 20-mission campaign

Nogova, the new 100km² island

New vehicles, weapons and equipment

Detailed urban environments

Open source & modding

 

The full engine and game source code is available under GNU GPL v3.0-or-later: fork it, build it, port it, or contribute back. Game assets remain under the Arma Public License Share Alike (APL-SA). Mods can be browsed and installed directly through the in-game mod manager, and a free Demo lets you try the remastered engine before buying.

 

The full engine source code is available on GitHub - search for BohemiaInteractive/cwr

 

Only LAN multiplayer is available.

Screenshots

System Requirements

Component Minimum Recommended
OS Windows 7 Windows 7/8/10
Processor Intel Pentium II 500 MHz or AMD Athlon 600 MHz Intel Dual-core 2.4GHz or AMD Dual-core Athlon 2.5GHz
Memory 128MB RAM 1GB RAM
Graphics DirectX 9.0c compatible 3D graphics card with 16MB RAM NVIDIA Geforce 8600GT or ATI Radeon 3650 or faster with 256MB VRAM
DirectX DirectX 9.0c DirectX 9.0c
Storage 800MB free space 1 GB free space
Sound OpenAL sound compatible audiocard (DirectX via compatibility switch) OpenAL sound compatible audiocard (DirectX via compatibility switch)

Videos

Tags

Classic FPS First-Person Real-Time Shooter Tactical